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There are some who call me… Tim?

Review: Battlefront 2

Yeah, you know it, new review.

Battlefront 2 was released in 2005 by LucasArts. It is largely an FPS, though there are some elements of spaceship combat in it.

Story: I’m going to neglect story for this one, since the story here is Star Wars. If your not familiar with Star Wars, I will refer you to here.

Visual Appeal: To be honest, when I was a little surprised to discover the release date was as late as 2005 because of the graphics. Although better then it’s predecessor, Battlefront 1, the level of graphic intensity is something I would have expected more in 2001 or 2002. Sort of disappointing, but still looks decent.

Because it falls short of the bar by several years, but not so much to detract from the game, I’m giving Battlefront 2 a 5/10 for visual appeal.

Interface: The interface is pretty intuitive: uses the common FPS mouse and WASD. My only complaints is that in Vista, scrolling down with the mouse scroll will change weapons but scrolling up will not. This has been true across a variety of mice. The spaceship combat uses the same controls, where W-S are acceleration and deceleration, and you look with the mouse. Spaceships even have afterburners which work the same as sprinting does in ground combat.

All in all, the interface in Battlefront 2 is easy to use, but I don’t feel it was really very creative. 8/10

Gameplay: The gameplay can get very intense, which is the strength of this game. Usual single player games have 50 or 60 soldiers on each side from a variety of classes. The AI is good enough that you see plenty of flanking, class changing to counter things, etc., making it an interesting game even to play on your own. Because this, however, a few of the game modes can be very frustrating, as you would rather be at more then one part of the map at once, since any decent player becomes a game changing super-soldier.

Despite it’s flaws, the game is fun to mess around with, earning a 9/10 for gameplay.

Difficulty: Difficulty is sort of a problem for Battlefront 2. As far as single player goes, if your any good at FPS’, Battlefront 2 won’t provide much of a challenge, even with the difficulty turned up. Multiplayer is a little different, since it depends more heavily on how good your opponent is rather.

Because of it’s lack of difficulty in single player, I’m giving it a 6/10 for Difficulty.

Replay Value: Battlefront 2’s medal system gives you an advantage if you play a lot. Newbies have to fend for them selves, vetrans get better weapons after enough kills, and even more advanced players get better weapons upon spawning. This means that a lot of the game becomes farming medals, but still enjoyable. The unfortunate fact is, however, Battlefront 2 is a little repetitive and become an excercise in doing the same thing over and over again.

Since repetitiveness is such a big problem, I’m giving Battlefront 2 only 5/10 for replay value.

Overall: I enjoy Battlefront 2. Not one of my top 10 games, but decent. It scores a 6.6/10.

Screenshots:

Ground Combat

Droids!

Bombs Away!

Bombs Away!

That is it for the Battlefront 2 review.

Hope you enjoyed!

Jumble, End Post

wNe sbrrHao

So after a long hiatus, I’ve decided to start blogging again.

Going to start probably with a review of something, probably Battlefront 2, since I have it around at the moment, then might go back and review Company of Heroes, Half-Life 2, Team Fortress 2, and a host of other games (Overlord, perhaps?)

I’ve been looking over my other reviews, and I have to say, I’m disappointed I never reviewed Startopia. I could have sworn I did, but I can’t see it. Unfortunately, it is refusing to work on Vista (despite working on Vista when I played it before..). If I can get Startopia working, you can bet you’ll see a review of it.

Failing that, I might write something. Or suggest a book (like Oprah’s Book Club! Wonderful!) or something.

Stay Tuned.

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