Review: Sins of a Solar Empire
Sins of a Solar Empire was released in February of 2008 by Ironclad Studios.
Story: Sins of a Solar Empire did not have enough of a story to qualify for a story score. In fact, what little they had basically sucked, something that I would expect a 3rd grader to write, not even the depth of most FPS’. I will, however, use this space to provide a synopsis of the different races.
TEC: (Trader Emergency Coalition) The intro to the game (which provides the only information on any of the races that we actually have) is taken from the point of view of the humans, on a Terran planet. A prosperous trade civilization what has grown squishy thanks to years of peace. The Vasari show up (see below) and start kicking their ass, and the trade group comes together to use their vast wealth to defend their homes. The TEC tech tree focuses on resources and culture.
Advent: Described only as “Sinners cast away”, the Advent speak often of the “Unity,” which is their religion. They return to exact vengeance on the (now) TEC for casting them away. Apparently, during their exile, the Advent have become psychic. Not much more is described. The Advent’s tech tree focuses mostly on culture.
Vasari: The Vasari is an alien race that is fleeing some other threat. Shattered from their old homeworlds, they attack the (now) TEC just before the Advent arrive. Information regarding their background is limited. Their tech tree focuses a lot more on aggression and combat upgrades.
Visual Appeal: While the makers of Sins of a Solar Empire paid a lot of attention to the fine details of not only individual craft, but asteroids, planets, and space junk, you never see any of it. As a strategic game, most of the time you are on a view that allows you to monitor all of this and, thanks to SoSE’s “epic” scale, you can’t see any of the graphics you paid so much money to see. Very disappointing. Because of this, I give SoSE a 5/10 in visual appeal. Its there, you just don’t have time to see it, well, actually, you might. (see below)
Interface: Sins of a Solar Empire tried their very hardest to avoid screens popping up to clutter the screen, and tried to shoot for more of a minimalist approach. The result is not as good as they hoped. While planet management and troop management is relatively easy, the new events that occur have very little information and don’t include an option to jump to them. Suffering rebellion? Hope you remember where Zelic VI is. For this, SoSE scores a 6/10.
Gameplay: Sins of a Solar Empire is epic, I will grant them that. It is also, however, one of the biggest flaws in the game. Me and a friend played a game that had 8 players total, including ourselves (6 computers). The game took 10 hours, 3 of which were spent just building up, and the last 4 of which Brian spent reading. Epic means big. Big means you need a lot of troops. Since you build a single unit at a time, you spend hours building up a force, hours moving them. Additionally, the research is not as in depth as games that came before it, such as Master of Orion 3, or even Civilization 4. If you take a research focus, you can be done researching far before you actually win. Even with research, the same unit you started with is still the staple of your fleet. I know the Advent Disciple Vessel looks neat, but at hour 10, I was simply tired of looking at it. Too slow, and not enough to take up your time. Sadly, SoSE scores a 4/10.
Difficulty: Difficulty in Sins of a Solar Empire means “more ships” and little else. A hard computer simply shows up with 100 instead of 50 a medium opponent would have had, and will still fall for all the same mistakes the medium AI does. While the AIs in Soulstorm, or even Civ 4, will exploit your weaknesses, and won’t easily fall for deciet, a legitimate tactic in SoSE is simply to pull your fleet out of the system and wait for the other fleet to show up and pounce. Otherwise, if you attack them, they just rout, because a fleet big enough to destroy theirs is way over the AI’s “they have superior forces” cap. As a result, me and Brian spent a large amount of time simply chasing massive fleets around, trying to get them cornered somewhere so we could finally destroy them. Even if you wipe out a race, their fleet remains, and will even colonize more planets, meaning you do actually have to eventually corner the fleet otherwise they will always be a problem. Finally, their is one victory condition: destruction of all enemy planets. All of this leaves the player slowly marching towards victory in a fashion that leaves much to be desired. I’m only giving SoSE a 4/10 in this category as well.
Replay Value: While a lot of fun occasionally, after a 10 hour game, the 2 hours a simple one on one game takes, I found it very hard to keep playing this game. It does, however, have pretty expansive multiplayer, so if you sit down and play with a bunch of friends, I can see how it could hold its own. To increase replay value, they added in achievements much like we see now in console games. Many of them are painful, and rather unnecessary (only conduct military research and still reach the last tier of research) others are blindingly simple (finish a game as the TEC). They do help, but single player still quickly becomes a chore. 5/10.
Overall: While it does have some appeal, and I will probably continue to play it, Sins of a Solar Empire falls short in a variety of ways. Master of Orion 3, while with less graphics and more charts, surpasses SoSE in a lot of ways, despite being 7 years its junior. The final score is: 4.8. Still worth getting, but wait until the prices drop. And finals are over. You’ll need a lot of free time.
Screenshots!
Thats all.
Jumble, End Post.


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