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There are some who call me… Tim?

wNe sbrrHao

So after a long hiatus, I’ve decided to start blogging again.

Going to start probably with a review of something, probably Battlefront 2, since I have it around at the moment, then might go back and review Company of Heroes, Half-Life 2, Team Fortress 2, and a host of other games (Overlord, perhaps?)

I’ve been looking over my other reviews, and I have to say, I’m disappointed I never reviewed Startopia. I could have sworn I did, but I can’t see it. Unfortunately, it is refusing to work on Vista (despite working on Vista when I played it before..). If I can get Startopia working, you can bet you’ll see a review of it.

Failing that, I might write something. Or suggest a book (like Oprah’s Book Club! Wonderful!) or something.

Stay Tuned.

Jumble, End Post.

We Must Do This Not Because It is Easy, but Because It is Hard

So after visiting the Kennedy Space Center today, I have a few words I would like to say about NASA, Constellation (plan to go to the Moon, then to Mars) and the ISS (International Space Station)

I have heard a lot of people justify cutting NASA’s budget because we should be worrying “about cleaning up our planet before we go screw up other planets.”

Too true, Too true. I cannot agree more. In fact, Screw NASA, there are some serious matters we need to attend to! We should be spending that money:

Researching Cures for Cancer

Researching Cures of AIDS

Researching Ways to make Planes Safer for Passengers

Improving Highway design to Increase Traction During Wet Seasons

Improving the Efficiency of Combustion

Research Protein Growth to Improve Effectiveness of Medications and Therapies

Research Solar Panels (since, lets be honest, its the next big thing in the Southern States)

Research Efficient Computing and Put Engineers to Work thinking of Ways to Save Energy

Research Lighter, Stronger Alloys with better long-term Durability for Implants

Research Weather Patterns and Create An Early Warning System so people know when to get out when a storm is coming

Research Protective Gear to Keep Firefighters and Other Humans who have to Work in Hostile Environments Safe

Research Conservation of Resources and How to Reduce Waste

Figure out how to Reduce Pesky Air Travel Delays

Create Highly Effective Emergency Blankets for War-Torn or Disaster Torn Areas

Improve our Sleep

Improve Agricultural Output

and, Most Importantly, Promote Peaceful Partnership of Countries and People Worldwide.

Oh, Wait..

Thanks NASA. We all owe you one.

The Whole World Mourns the Astronauts and Cosmonauts - Human Beings - who have lost their Lives Promoting Peace, Unity, and Exploration.

Jumble, End Post.

Under the Radar, Short Story: The Darkness of Space

Wordpress is a very strange thing.

While it sends most of the comments through moderation, in fact I had 33 to moderate today (31 of which were spam, the other two were Samm), it lets others through. As a result, Egor, Blart, and even Samm were posting away whenever they felt a comment was necessary, and Wordpress never even let me know!
I’ve revamped the security system, and added in some sonar systems, as well as some low-altitude radar stations to make it much harder for even Blart, with his impressive aviation skills, to fly below our radar.

In any case, didn’t write anything new today, but I will include a story I wrote a few days ago just for kicks and giggles.

The Darkness of Space

 

When it first arrived, we did not know what to think. What was this strange thing? It was no common meteor or comet, shaped so carefully and without err. It was honeycombed with chambers that were full of gases. How odd.

This is the USS Zeus, Contacting Any Ships in RG87, Please Respond.

We looked closer, and again, we did not understand. Little things running about entropically, yet with some fundamental order. Our curiosity piqued, we moved closer, carefully shifting forward towards it.

This is the USS Zeus, Contacting Any Ships in RG87. Super-Light Drives Destroyed, Supra-Light Drives Damaged. Any Ships, Please Respond.

Was it alive? Surely it must be hurting; else the little things would not move so. We reached out and touched the thing. It was… different. We had never felt this before. Unlike our home and being, the substance of this thing was excited. It was vibrating energetically. How strange.

This is the USS Zeus, We Have a Possible Situation Developing, Requesting Immediate Assistance. Please Respond.

Was it the brightly glowing thing beneath its metal exterior? We must help. We are compassionate.

-ituation, I repeat, This is the USS Zue-…-ave a Situation! Requestin-…-ssistance!

Ah! Already it has begun to relax. Even as we cast the glowing thing away, the vibrations begin to slow. But wait… the little things move faster now… How bizarre.

-sing Power, Cann-…-ignal, We Ne-…-mediate Assistance! Plea-…-pond!

We moved closer, reaching out again. Little walls had begun to seal off chamber s within, seal it off, trapping the gas inside. Was it the gas that provided this strange vibration? We wondered.

-fe Supp-…-asulties, Reques-…-tanc-…-spond!

Much better. It had begun to relax again. We spirited the gas away from the thing and the thing slowly turned to is natural state. We like it though, and we have wrapped ourselves around it. It is ours, and it is nice to have.

 

Hope you enjoyed.

Jumble, End Post.

Ashes to Ashes, Pegs to Peggles

So yes, I have decided that coming, in the next few days, is a review of one of the best, and most addictive games of our time:

Peggle.

Its breathtaking in every way.

I was hoping to review the new Iron Man game, but thanks to budget cuts and relocation issues, I can’t obtain it at the moment.

Honestly, I’m mostly reviewing Peggle to keep my reviewing momentum. I’m not even getting paid to review it. My boss said it “wasn’t really the type of game we were shooting for.”

Anyway, keep an eye out in the next couple of days!

Jumble, End Post.

How many Woodchucks would it take to screw in a Lightbulb if the Chicken crossed the Road to get to the other side?

Lets get to business.

No more reviews yet.

Sorry!

No good games have come out that I could get a hold of. So, have patience, and I’ll get to it when I can.

I’ll hopefully have plenty of time to get some good gaming in the next couple of weeks, so keep an eye out!

Jumble, End Post.

The Rumors are True!

So yes, as rumors posted around the internet suggest, I will be reviewing World in Conflict rather then Company of Heroes.

Sorry if this has disappointed you. Feel free to leave a comment below if this is the case, and I’ll take your complaints to the Board of Directors.

It’s how things work now a days, I’m afraid. Depending, I may cover Company of Heroes the weekend after this, but no promises. I have some important presentations with extremely influential people.

Anyway, thanks for reading.

Jumble, End Post.

No! Not Seattle!

So after a bit of convincing, I have decided to review World in Conflict this weekend instead of Company of Heroes.

And by convincing, I mean I watched a few friends play it, and it simply rocks.

I’m going to try to stay objective, but I watched a few of the intro videos and they certainly did move me.

Go Northwest USA!

Jumble, End Post.

Publicity Stunt

I realize this is rushed but I feel its worth noting.

Today, my little blog, started on someone else’s whim, has accomplished something I never thought could be true: I’m linked to by a website I’ve never heard of.

I suppose this could have been true for a long time, starting a few milliseconds after my blog was created (with ping and all), but until now, I was unaware.

You can find a link to my Freespace 2 review at trynewshit.com. Apparently, trynewshit.com is a website that’s goal is to link people to blogs that might interest them, so it seems logical why I’m up there, since I write a blog. They are also a start up blog, having archives back only to March, and have yet to edit the about page.

I am aware that the only reason I’m mentioning this is because, up until now, I was under the impression that I had a total view base of 2, both of them close friends. This is truly milestone.

In the future, at some point, I hope to add in a view counter. At the moment, my theme doesn’t support widgets, so its sort of impossible, but hopefully that will either be changed, or the theme will change. Either way, it probably won’t get fixed until the week before finals, in which I will do anything to take a break from studying.

Jumble, End post.

Review: Freespace 2

Freespace 2 was originally released in 1999 by Volition, Inc. In 2002, Volition released the source code to the public, because they are super-uber. It should also be noted that the prequel (Descent: Freespace) is a barely affiliated sequel in the legendary Descent series, which I grew up with. Look it up. Freespace, it turns out, didn’t end up incorporating the original Descent ideas, and moved in a new direction. Alas.

As a result, as you read this review, keep in mind that Freespace 2 is now completely free and available for download legally on the internet.

The .exe installer file can be found here, and the OpenAL files (which you will discover you need when you install it and it crashes) are available here.

Also keep in mind that Freespace 2 works on all the mainstream desktop OS’s: Windows, Macintosh, and Linux.

Now, the review:

Story: Freespace 2 has a pretty standard plot for a sci-fi game. Actually, the plot can be likened to Mass Effect in a lot of ways: there is a main alliance (the GTVA [Galactic Terran Vasudan Alliance]) between two of the three races (the terrans and vasudans, duh), a rebellious splinter organization of all humans (the NTF [Neo-Terran Front]), and a mysterious, Reaper-esque race of aliens called the Shivans. Surprisingly, for a first person starfighter game, the plot is rather in depth, growing nicely off of the plot in Freespace one. Although the main character (you) is just a cog in the machine, your reports from superiors and a few cut-scenes provide an interesting look into the events unfolding around you. Coincidently, you just so happen to be present at all the major events. Awesome.

As you complete missions, you get awarded medals for achievements, and slowly climb the ranks. Along with rank, they give you slowly more information and responsibility, literally. They will give you more strategic data (which has no affect on what your doing, just an fyi sorta thing), put you in charge of multiple fighter/bomber wings, and give you access to better weapons and ships. Although most of this has an immediate affect on your missions, the extra strategic information just made it feel more realistic.

Overall, I was pleasantly surprised by Freespace 2’s depth and breadth of story they managed to shove into what is (essentially) a 4-D FPS. I award FS2 a 9/10 for Story.

Visual Appeal: The internet took Freespace 2 and ran with it. As a result, the version now available has been updated in many, many ways, including graphics. Although not incredibly impressive, FS2’s graphics are competitive. Before the source-code was released to the public, the game saw many awards for the explosions the game sports. It is true, the explosions in FS2 are incredibly impressive, growing from just white smoke leaving the ship (decompression) to lighting arching across the surface (systems down!) to massive, room shaking, explosions as capital ships come apart.

Although FS2 does not actually have the best graphics available today, they are not at all bad. For this, I give them 8/10.

Interface: The in-mission interface of FS2 is perfect. It has the most important, relevant information centered in your vision, with less important information around the peripherals. During combat, finding the information you need takes no time at all. Where Freespace 2 falls short, however, is outside of the mission. The rest of the interfaces and menus are much more difficult to navigate, and are less intuitive. For example: there is a default ship for a mission, but if you choose a different ship, you have to choose your armaments. Pinpointing what, exactly, each weapon does and its recharge/energy consumption so you can pick an effective combination, is extremely confusing. The main menu falls short of adequate as well. While it is a nice picture of the inside of a capital ship, nothing is labeled, so you have to mouse over it to tell what it is (if it is anything at all). It is possible there is a menu I’m not even aware of because of that.

Freespace 2 scores a 7/10 for interface.

Gameplay: Freespace 2 was designed with a joystick in mind. As a mouse user, this made things difficult, especially for 180 degree turns. If you plan to mouse this game, leave a lot of room open for your mouse if you want nice fluid turns instead of picking up your mouse 3 times. Additionally, for those of you who don’t want inverted vertical, the trick is to go into options -> controls, then look for pitch, click it, and hit the invert button in the lower left. Other than that little flaw, the game plays amazingly. It ends up using very little computing power (impressively so), so things in the background don’t much bother it. FS2 does not like being alt-tabbed, however, which made getting screenshots difficult. It will come back up, and will tab down nicely, but it keeps trying to call attention to itself again. I digress though. The gameplay in FS2 was right on the money. The ships were amazingly balanced as well: interceptors rocked bombers, but couldn’t touch capital ships and cruisers, while bombers rocked capital ships and cruisers, but couldn’t touch fighters. While there is a ship that clearly dominates as the best bombing ship, and a ship that dominates as the best interceptor/fighter, there is no single end-all ship

The mission endings are also very interesting. For the most part, it is very hard to fail a mission completely, except later in game when your actions matter slowly more and more. If one of the cargo ships you were escorting is destroyed, you get lectured for it, but you still continue. Usually, the next mission relies on these supplies, so your a little more pressed in the next mission, but you always have the choice to redo the mission. This neat little feature does go a little too far at times, though. During an special ops. mission, for example, I accidentally committed a war crime. (I hit spacebar (torpedoes) instead of x (missile countermeasure) and destroyed a civilian ship) Despite being told I was being brought up on charges and would likely be executed, the game continued normally. Though the mission before, failure would end up with you just being executed, and that was a total failure. Apparently the trial changed everything. But I digress.

For gameplay, I’m giving Freespace 2 a 9/10.

Difficulty: Freespace 2 is not a particularly difficult game at default settings. It has a very nice tutorial missions which, while a bit buggy, do very well at familiarizing the player with the controls. From there, the learning curve is quite gradual, you barely realize you learned anything at all. There are a few missions (mostly optional special ops. missions) which are extremely difficult, ones that, on Very Easy, I would still fail over and over (keep in mind I was playing on medium, 2 levels above that). Speaking of impossible missions, Freespace 2 has a nice little feature that allows you skip a mission if you attempt it and fail it 5 times. Personally, I love this feature. 5 times is just enough to make a few good attempts at it, and just few enough before you get absolutely pissed at the game. Since each mission takes about 10 minutes beginning to end, this is only about an hours worth of trying. If only everything in life would let you skip it if you failed at it for an hour.

On the other end of the scale, however, very hard is basically impossible. In medium, your wingmates will slowly be shot down, but in very hard, your basically flying solo against an armada of Red Barons. The scale does have upwards of 8 different levels, so there is plenty of room to choose the difficulty right for you.

For difficulty, Freespace 2 scores an 8/10 for difficulty.

Replay Value: Freespace 2 is probably one of the most modded games out there. Get bored of Freespace classic? Try it in Battlestar Galactic, Star Wars, Star Trek, Bablyon 5, or even Starfox flavor! If you prefer the classic plotline, just want something new, there are 20 odd different mods for campaigns in different eras before and after the classic plotline. Coupled with an active and intense multiplayer community, Freespace 2 has plenty to do when your done with the classic campaign.

Essentially, Freespace 2 has 20 expansion packs. All of them as free as the original. For replay value I give FS2 a 7/10 because, despite this, 4D spacefighting gives me a headache.

Overall: I was incredibly impressed with Freespace 2. Incredibly impressed. I would have considered forking over $20 for this game, maybe even $30, especially considering the mods available for it. The best part, of course, is that I didn’t have to. Freespace 2 is sticking with me for awhile. Its final score is: 8/10. Highest scoring yet!

Screenshots: It should be noted that I was originally running Freespace 2 via OpenGL instead of Direct3D8, which not only runs smoother, but looks better. Vista, however, would only provide an entirely black image when I took a screenshot with OpenGL, so all the screenshots I took are with Direct3D8.

Basic HUD

The Fabled Explosion

Vasudan Cruiser

Pretty impressive, hm?

Jumble, End Post.

Jumble, Take this down.

So I was thinking about the blog last night, and I decided that a step in the right direction, no matter what I do, is to come up with some criteria.

The most obvious one I that works on much less subjective terms is the games review idea. And so, I have a preliminary set of criteria on which I will judge games by, if I so choose to.

They are as follows (list, than summary):

Story

Visual Appeal

Interface

Gameplay

Difficulty

Replay Value

Summaries:

Story will include a short summary of my feelings of the plot, but will not include a synopsis. Maybe a teaser, if it is particularly good, but I don’t want to do any spoilers. I plan to write about the quality of the overarching plot, as well as the quality of the dialogue. This category will also be where I comment on the quality of the fluff, that is to say how thought out the world is. All games with a plot have a background to the world, but a few go above and beyond, including details that you don’t interact with but reflect the programmers and writers attention to detail.

Visual Appeal is obvious. How good are the graphics? I will also include the visual appeal of any menus or windows here, as well as loading screens. The artists, basically, get their own little category so I may judge them. Judge them and sentence them.

Interface will include everything from controls to the intuitivity* of the  menus. In a lot of cases this can make or break a game. A game with wonderful graphics and a good story can be turned into a chore with difficult to understand or convoluted controls or menus. *Intuitivity isn’t a word. I know that, thanks.

Gameplay will be my subjective category of “fun.” This category may be phased out because it is essentially a quiet combination of the interface, story, and difficulty. May move this to the top of the list as a brief summary of my feelings to be followed by the other categories.

Difficulty is a ripe category, swelling with information. Hopefully, this will include: a measurement of the difficulty of the later levels of the game, a measurement of the learning curve the game presents, and the length of the game, etc. Once again, this will be skewed to a subjective angle, as my personal skill at the type of game will matter. Racing games, for example. For God knows what reason, I am generally very good at them. On the other hand, First person shooters, I am not quite as good. Alright, pretty awful.

Replay Value is an important category in understanding any game. Is this a renter or should I actually bother buying it? This category will include both the replay value of the main story line, as well as an minigames it may include. Example being Starcraft (which I’m sure everyone reading this has played). The Main Story mode has a replay value of x, while the skirmish mode has a replay value of y. I imagine I’ll also include any multiplayer replay value in here too, but that again may vary because I don’t always take the choice to use the multiplayer mode. Though I suppose if I am going to write reviews, I may very well have to.

The overall score of the game will be an average of all of the above 6 categories. I might include a short little summary of my feelings, but wait, I already did that in gameplay.

I may just have to review a game to get an idea of what I need to do.

Anyway, if you have any comments or suggestions, I encourage you to speak up. Just use the comment button below.

.. Do it.

Jumble, End Post.

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